سمپوزیوم بینالمللی بازیهای جدی با همکاری دانشکده مدیریت و حسابداری دانشگاه علامه طباطبائی در قالب رویداد جایزه بازیهای جدی، مورخ 3 و 4 دیماه 1399 بهصورت آنلاین برگزار شد. پذیرش مقالات فقط انگلیسی و با استانداردهای IEEE انجام گرفت و از مجموع 34 مقاله ارسالی، 7 مقاله بهصورت شفاهی و 11 مقاله بهصورت پوستری پذیرفته شدند.
سمپوزیوم بینالمللی بازیهای جدی 1399 همچون سالهای گذشته با رعایت استانداردهای IEEE Xplore موفق به دریافت مجوز نمایهسازی مقالات در این پایگاه استنادی معتبر شد و همه مقالات با رضایت نویسندگان به این پایگاه ارسال و نمایه شدند. با نمایه شدن، این مقالات در دسترس تمامی بازیپژوهان و دانشجویان بینالمللی قرار میگیرد.
عناوین مقالات نمایه شده به شرح زیر است:
- Leveling up SeGaP: An Action Research Approach to Develop an Innovation Prize. Hamed Nasiri, Fariba Alizadeh, & Soroush Ghazinoori, Oral
- Screening Autism by Evaluating Turn Taking Skills using an Agent-Based Video Game, Shabani Sheyda, Pegah Soleiman, Hadi Moradi, & Leila Kashani-Vahid, Oral
- The Effectiveness of “Maghzineh” Cognitive Games on Response Inhibition of Children with Externalizing Emotional Behavioral Disorders, Mahshid Ojani, Kashani Vahid Leila, & Hadi Moradi, Oral
- Comparison of the effectiveness of cognitive rehabilitation programs of brain training and Cogni-Plus on cognitive skills of students with attention deficit / hyperactivity disorder, Farideh Hajiheidary, Mahnaz Estaki, Mansore Shahriari Ahmadi, & Hassan Ashayeri, Oral
- Lean Gamification Canvas: A New Tool for Innovative Gamification Design Process, Bahram Hooshyar Yousefi, & Hana Mirkhezri, Oral
- Effects of Computerized Cognitive Rehabilitation on the Working Memory of Opioid-dependent Patients, Milad Taksibi, Kashani Vahid Leila, Samira Vakili, & Hadi Moradi, Oral
- Mind Wandering Detection and Application of a Computer Game (Focus) as an Intervention to Return Attention During Readings, Samira Poudratchi, Kazem Pouralvar, Samad Roohi, Yoones sekhavat, Oral
- Kinect-based Virtual Rehabilitation for Upper Extremity Motor Recovery in Chronic Stroke, Sohrab Almasi, Leila Shahmoradi, Noureddin Nakhostin Ansari, Roshanak Honarpishe, & hossein Ahmadi, Oral
- Identifying Factors Affecting the Immersion and Concentration of Players in Serious Games, Reza Moradi Rahimabad, & Mohammad Hossein Rezvani, Poster
- iParallel: A SmartWatch-based Serious Game for Organizational Learning, Amir-reza Asadi, Poster
- The Effect of Using Love City Game on Improving Marital Satisfaction, Emotional Maliase, Sexual Intimacy of Couple with Visual Impairment, Shima Berme, MohammadKazem Najafi, & Mustafa Najafi, Poster
- Study of the Serious Games Capacity in Promoting Financial Literacy, Shoeib Hoseiny, & Abbas Niknafas, Poster
- A Serious Game Designed to Simulates Coronavirus Transmission, Mohammadreza Mohmmadnejad, Morteza Dorrigiv, & Farzin Yaghmaee, Poster
- Comparing the Effectiveness of “EmoGalaxy Video Game” with “Card games” on Emotion Regulation of Children with Autism Spectrum Disorder, Zohreh Shams, Leila Kashani Vahi, & Hadi Moradi, Poster
- The Effectiveness of Pishan Skills Development Game-Assisted Therapy in Promoting the Theory of Mind (ToM) in Children with Autism Spectrum Disorder, Fereshteh Yaghooti, Sogand Ghasemzadeh, & Zahra Ahmadi, Poster
- The effectiveness of ABFT-Based Parenting Training via Cell Phone on parent-adolescent conflict: a single case study, Hamide MohammadiNasab, Mohammadali Mazaheri, Morteza Reazaeizade, & Mahmood Heydari, Poster
- Can we use serious games to enhance “emotion regulation” capacity in adolescents as a protective strategy against addiction? An overview of systematic reviews, Hadi Zarafshan, & Sahar Khayam Bashi, Poster
- The effect of mobile games on math learning of third graders of elementary schools, Ali Shirkarami, Khadijeh Ali Abadi, Saeid Pourroostaei Ardakani, & Shadi Azimi, Poster
برای مشاهده مقالات در پایگاه IEEE XPLORE اینجا کلیک کنید